After spending a grand total of 6 hours of my life on this game (taken from sleep cuz y not) I can confidently say that in this game you either get Blitzkrieg and win or you don't and lose
Also, instead of having multiple units gang up on a dude, training them and focusing on a single powerful unit is the way to go
Nice concept, I really like this type of games. Though it wasn't clear to me whether I should wait to gather all my units in one place or directly give the attack order to desired tile. I gave my order while having only 1 unit and thought it would conquer the neutral tile over time. But to me it didn't seem like that was the case even though at some point neutral tile had 1 unit and mine had 2. Seeing the units move would also be a good way to build intuition about the mechanics. Overall great potential!
Hey, thanks for the comment! Yeah, the underlying mechanic is probability based, so it might seem like nothing will happen if you're unlucky. I've tried to minimise that a bit, but it can still happen in small maps. And the hint about visulisation is a good point. There's a little animation of the arrow, but I also thought about making it more visible.
The arrow barely pulses red... and the game is so fast paced that it's barely noticeable unless you accidentally make a loop, but I guess something is better than nothing
Thanks for playing! I designed it to be a bit of a challenge, but I'm currently working on making the first levels easier. For the later levels, my advice would be to pause the game often to take your time and think things through.
Yea kinda my fault for thinking this was like those crappy cell games on the App Store Fun game this one is. Sorry for my short attention span tho ( •̀ ω •́ )y
Haha, glad you found your way to the game. I know it can be difficult. It always depends a bit on the perks you get. But I like to choose attack upgrades and use those early to expand. And if two AI fight I always try to hit the stronger one, while keeping some units in reserve.
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Correction to a previous comment: Ganging up on an unclaimed unit is best, while focusing on a single unit in skirmishes is best
After spending a grand total of 6 hours of my life on this game (taken from sleep cuz y not) I can confidently say that in this game you either get Blitzkrieg and win or you don't and lose
Also, instead of having multiple units gang up on a dude, training them and focusing on a single powerful unit is the way to go
Yeah no Extended Logistics AND Blitzkrieg on an AI? No sir I am ragequitting (c u tomorrow mwuah my new fave game)
Btw did you download the game? You have a bit more chance with the bought perks in the shop...but still a very hard game!
Nope ( ͡° ͜ʖ ͡°) gotta restart each time
On a side note itch io really kills the formatting for the lenny face :P
Not just yet. I'm waiting for stuff to get a bit more refined, but I'll definitely do so in the future :D
I am not sure about Blitzkrieg, in the later levels it was disadvantageous for me to have all my troops directly at the front.
For me personally: I love the Logistic perks!
I once got 2 gray Logistics and one Yellow(Golden?) Logistics, but I don't quite see the difference tbh :P
Nice concept, I really like this type of games. Though it wasn't clear to me whether I should wait to gather all my units in one place or directly give the attack order to desired tile. I gave my order while having only 1 unit and thought it would conquer the neutral tile over time. But to me it didn't seem like that was the case even though at some point neutral tile had 1 unit and mine had 2. Seeing the units move would also be a good way to build intuition about the mechanics. Overall great potential!
Hey, thanks for the comment! Yeah, the underlying mechanic is probability based, so it might seem like nothing will happen if you're unlucky. I've tried to minimise that a bit, but it can still happen in small maps. And the hint about visulisation is a good point. There's a little animation of the arrow, but I also thought about making it more visible.
The arrow barely pulses red... and the game is so fast paced that it's barely noticeable unless you accidentally make a loop, but I guess something is better than nothing
How is this game so stressful
Thanks for playing! I designed it to be a bit of a challenge, but I'm currently working on making the first levels easier. For the later levels, my advice would be to pause the game often to take your time and think things through.
Yea kinda my fault for thinking this was like those crappy cell games on the App Store
Fun game this one is. Sorry for my short attention span tho ( •̀ ω •́ )y
Killed 2 more hours of sleep, darn the stoobid AIs
Is there a strat or something?
Haha, glad you found your way to the game. I know it can be difficult. It always depends a bit on the perks you get. But I like to choose attack upgrades and use those early to expand. And if two AI fight I always try to hit the stronger one, while keeping some units in reserve.
=w=
"depends a bit on the perks" you say
I had been annihilated each and every single round before Blitzkrieg came up
And now I'm dominating ᕦ(ò_óˇ)ᕤ (¬︿¬☆)